Make a wall, a “burton like” style wall

15 Jan

For mobile games, we have to be careful with the use of TGA image because of the memory performance. Each case is different. Here I wanted to make a sculpted wall, a real 3D model , instead of putting a tga image of this wall.

1 ) create a plane square 

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2 ) add UVWP map  modifier on the square

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3 ) use bitmapfit on the square (choose your texture 1024×1024)

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4 ) Apply your texture from the Material editor

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5) Start to make a line to draw the shape of your texture, the borders of the wall

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6) place each vertex 

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7) Convert the line to editable poly 

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8) extrude volume from the editable poly

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9) UVS
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11) Import the fbx model and the texture in Unity

 

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12 ) Enjoy !

 

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